#all for the game meta
Explore tagged Tumblr posts
nettedtangible · 4 months ago
Text
An idea I love is when the Foxes become a more well-respected team in the league, Wymack starts talking to them about being “role models” and that they have all these young fans now who look up to them. And Neil is just horrified.
Then the Exy league organises this like, pre-game warm up meet and greet thing where they do some drills and games with the kids of the local teams in the area.
Everyone expects to have to keep Andrew away from the kids but he’s actually fantastic with them. He’s blunt and honest but he does try very hard and they absolutely love him.
Neil spends the entire time running away from the children and hiding behind Wymack (he tried hiding behind Andrew but Andrew was actually getting along with the little demons)
Kevin hates it but the kids LOVE him, they think it’s hilarious how grumpy and angry he gets and they keep falling over themselves laughing anytime he yells. They keep asking him to “do the grumpy voice” he starts yelling in French and they think it’s just about the funniest thing that’s ever happened.
Dan and Renee are keeping the whole thing on track, actually running through the drills and teaching the kids with endless patience. Dan has a little mini me girl who’s like 10 and the captain of her team and just wants to be Dan so bad so Dan gives her a whistle and she’s just shadowing her all day, blowing her whistle whenever Dan tries to get someone’s attention.
Aaron and Allison hang back and only very reluctantly interact with the children.
Matt is the equivalent of a climbing gym. He has about 4 children hanging off various limbs at any given time and a little 6 year old has taken up permanent residence on his shoulders.
Nicky loooves it and teaches the kids all of bad words and gets them to play pranks on Kevin- which results in Kevin yelling at him and he and the kids falling over laughing.
One child seems to be really isolated and quiet. Neil sits with this kid so Wymack will stop yelling at him to get involved. They don’t talk at all but Neil gives the kid some gum and the kid manages a little smile.
Part 2
2K notes · View notes
allforthe-gays · 2 months ago
Text
for a fandom that revolves around a sport there is a distinct lack of sweaty all for the game fan art
we could be objectifying our comfort characters more effectively if we made them a little more grimy
65 notes · View notes
akanemnon · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Despite everything, it's still you.
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
4K notes · View notes
inafieldofstarflowers · 1 month ago
Text
I just re-read The Foxhole Court and for the first time I noticed the parallels between Wymack’s speech about Kevin’s time at the nest and THE Riko roast in book 2:
Wymack: “[Tetsuji] raised Kevin to be a star” // Neil: “Being raised as a superstar must’ve been really, really difficult for you”
Wymack: “Kevin isn’t human to them. He’s a project” // Neil: “Always a commodity, never a human being”
Wymack: “He put a lot of time and money into kevin’s development on the court. As far as Tetsuji is concerned, Kevin is valuable property. Any profit Kevin makes is rightfully the Moriyamas’” // Neil: “Not a single person in your family thinking you’re worth a damn off the court”
Wymack: “Kengo and Ichirou mostly keep to New York and couldn’t give a flying fuck what Tetsuji and Riko do” // Neil: “Kevin and I talk about your intricate and endless daddy issues all the time”
In my opinion, this is significant for two main reasons.
First, as Wymack says, “Kevin doesn’t talk about his time at Evermore,” so Neil didn’t get this information from HIM. This is part of why the “Kevin and I talk about your intricate and endless Daddy issues all the time” is so funny, because you know Kevin is sitting at that table losing his MIND at being implicated in this, but this speech means those claims are based on something.
Second, and I think more importantly, Neil is turning everything Wymack told him was true of Kevin onto Riko. On the Kathy Ferdinand show, Neil implies that Kevin is better than Riko, and that Riko knows it and is scared of it—“people are finally going to know which one of you is better. They’re going to know how premature [the facial tattoo] was.” In the Riko Roast (TM), he’s continuing to make that insinuation by basically saying “hey, all those things you think about Kevin? All that dehumanization? It’s true for you, too. Only Kevin got out and you’re still there, and we see that and talk shit because of it.” He’s not just knocking Riko down, he’s building Kevin up while he does it, because in this scenario, Kevin is one of the people on the outside seeing how pitiful Riko is, while Riko is just a guy everyone thinks is annoying, and who should just shut up.
1K notes · View notes
gale-force-storm · 4 months ago
Text
Thinking about the fact that, to pull Gale from the stone and get him in the game at all, you have to decide to try to touch an extremely dangerous looking swirling mass of unstable magic. Something that is, objectively, a terrible idea
Like, the options it gives you are to either touch the sigil or leave, and if you leave you just... don't get Gale in the party
You have to take the risk. You have to let your curiosity override your common sense. You have to look at this unstable, possibly dangerous malfunctioning magic sigil and go "...Ok, but what if I poke it?"
In short, to get Gale in your party, you have to do exactly what he would in that situation, and indulge in a moment of reckless curiosity. And I just think that's delightful
2K notes · View notes
feelingthedisaster · 3 months ago
Text
AFTG is Well Written: a Masterlist
Many people have said the book series All For The Game by Nora Sakavic is badly written. However, I believe it is not. To prove this, I made a compilation of posts that explain why the books are meticusly crafted and amazingly written.
*disclaimer: I'm not claiming the books are perfect or have no mistakes, it is impossible for any book to be that way, I'm just saying that it's not even half as bad some people claim it to be
Plot
Why The King's Men's plot structure is genius
In defense of AFTG crazy plot
Characters
MCs and trauma responses by @skydaemon
Mirrors of eachother by @sirandking
Riko and Neil parallels by @notlacrosse
Jean: Number, name and the narrative by @owlarchimedes
Metaphors/Symbolisms
Characters and their respective chess metaphor
Number symbolims in AFTG by @darkblueboxs with additions by @whydamnitwhy
Writing style
Conveying feelings by @lochenfreh
Here by @joejhang
The reason for the simplistic language by @afurtivecake
Neil/Nathaniel switch by @obsessing-over-fictionn
General
Here by deactivated account
The reason why people tend to think the book are bad by @thetamingofspike
Here by @the-foxhole-clutter
If I'm forgetting something or you know a post that could fit in this masterlist, share it pls!
1K notes · View notes
vaguely-concerned · 2 months ago
Text
the more I play the more I think lucanis basically knows it's illario who betrayed him right from the beginning (he's had a year in the ossuary to think. not that many people knew where he was going. when you ask him 'did Illario know you'd be on that ship' his only answer is the hardest flattest 'yes' you ever heard). so it's not so much about figuring out who the traitor is (because that's ludicrous. we all know. immediately. they didn't really bother to hide it lmao) as about methodically closing off every single avenue of denial lucanis has clung to that whole time with as much or little gentleness as you might prefer until he has no choice but to admit it. because the moment he has to admit it, he'll have to do something -- feel something -- about it. and that's such a catastrophic event in lucanis' inner landscape (he has had TWO people in this whole entire world up until now and will do anything to hold on to them with a heartbreaking child-like desperation, even at and especially through the detriment of his own self) that he'd rather just. not. what if we quite simply. didn't. what if we just stayed here in the emptiness where we can both pretend you didn't hurt me in a way I should never forgive. I have so much practice in that with caterina already it's always worked out great for everyone so far. (press x to fucking doubt but that's trauma logic for you lol)
after everything illario did, so much of the storm of lucanis' emotions around it is 'what the FUCK did you get yourself tangled up in this time and how do I get you out of this mess safely'. what's worse: the fact that your brother murdered you, or that he put himself in horrible danger doing so and thus exposed you to the risk of losing him forever. lucanis' heart certainly has an opinion here and it's fucking unhinged (affectionate)
the themes of dissociation in lucanis' character in general makes me feel nuts. allllll these contradictory messy things he needs to cut off from each other because they can't coexist or be easily reconciled inside him. but all remain stubbornly true separately anyway and will have their due one day. love and resentment. tenderness and fear and rage. terror and longing. love and freedom don't coexist. the burned out golden child anthem is playing in the background. he was always caterina's favourite and he has to keep striving to deserve that dubious honour with every breath he takes and then, presumably, mercifully, some day he will die and be excused and can rest. and until now he's suppressed all the -- natural, healthy, protective! -- negative feelings that threaten the few attachment relationships he actually has, at the cost of ever actually having his needs for connection and safety met and leaving his core self imprisoned and compromised. and spite goes 'what. no. that's dumb fuck that' (*spite voice* I do not understand that and even if I did I would not respect it) and does not allow him to fall back into that, which I think is what saves his life, ultimately. it took being possessed by a demon for lucanis to even contemplate telling anyone he loves 'no' in any way, but hey. whatever gets you there right lol
lucanis is dealing with the freeze response allll the way down baby. and he was even before the ossuary, that just turbo powered it and brought it to a breaking point way before it could happen naturally. but something was going to break eventually no matter what, and I'm just glad that in the end, through the power of friendship and also pure spite, it doesn't have to be him
922 notes · View notes
tritoch · 1 month ago
Text
the warrior of light as a game-breaking force of violence
there's a moment, relatively early in dawntrail, that establishes succinctly how out of place the warrior of light (as the savior of eorzea and main character of four successive final fantasy game plots) is in what is essentially the story of fresh new final fantasy protagonist wuk lamat. and it sets up quite nicely how the framework of fantasy video game conflict pulls the warrior of light forever towards violence as the expansion goes on.
spoilers through 7.0 follow
consider wuk lamat's kidnapping and rescue. bakool ja ja holds his blade to wuk lamat's throat, taunting you. his lackeys line up against your party in neat little ranks suspiciously reminiscent of a classic final fantasy encounter screen.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
and it simply does not matter to the warrior of light. you stride right through their combat setup because you are beyond that by now. the warrior of light has absolutely no respect for the "we are about to do ATB combat" lineup. the camera even jumps the line for you in one continuous rotating shot, crossing the axis of action as though to emphasize through the disruption of visual convention how far outside the game's boundaries you are.
Tumblr media Tumblr media Tumblr media
this is how far you are above the problems of dawntrail's first half. you cannot even be bound by the normal rules of cinematography and video game combat. everyone else here lined up for a good old-fashioned scrap and the warrior of light said haha nope actually. i'm going to stroll through here like a god of war astride this tiny battlefield. your henchmen cannot even raise a hand to me. i don't even have to engage in violence directly anymore. my mere presence is enough.
in fact, not only can bakool ja ja's henchmen not raise a hand to you, he's not even worthy of your direct intervention. he kidnaps wuk lamat and steals her keystones and frees valigarmanda and kidnaps hunmu rruk and none of it warrants the warrior of light so much as raising a finger. he's wuk lamat's recurring villain, that's not your problem. you're just here to take in the scenery.
zoraal ja spends his whole life aspiring to be thought of as his father's equal and a worthy successor to the dawnservant as the "resilient son." all it takes for gulool ja ja to acknowledge you as a warrior on his level is like a five minute sparring match. the acknowledgement from gulool ja ja that zoraal ja hungered for his whole life and would eventually go full cyborg supervillain to get via regicide is something the warrior of light receives casually in a throwaway line after their level 93 solo duty on the way to more important plot conversations.
Tumblr media
it really seems for a second, in the first half of dawntrail, like you are strong enough and the problems simple enough for this to be a clean and easy adventure. bakool ja ja? power of friendship'd. mamook? successfully reintegrated, no worries about the crimes against humanity. rite of succession? handily won. nothing can stop you. even duty finder queue times have been conquered: you can do all your duties with trusts now.
all of which only makes it better when the second half has sphene ask you and wuk lamat directly: could your strength have been enough to save alexandria? could you have found a different way?
Tumblr media
i know some people get very annoyed we don't intervene in the gulool ja ja fight. now personally i think if you see arthur and mordred squaring up it's rude to intervene, but beyond that, it simply wouldn't have mattered. by the time zoraal ja's forces arrived in tuliyollal, alexandria and tural were already on a collision course and doomed to conflict. your hands alone could never have averted this conflict. sphene was always bound to do what she did—and certainly a gulool ja ja without his reason would not be any more inclined to peace than wuk lamat and koana were.
there's a great little moment just before living memory where estinien, champion at reading the room, is like "okay so if thancred and i stay here that frees up you up, aibou, to do what you do best and save the world and have epic fights. woo!!!" and immediately afterwards you basically have to apologize to alisaie because part of the sort of unspoken premise of this whole trip in the first place was that you were, finally, not going to plunge into mortal peril to save the world. you were finally going to take it easy. you were finally done with that. and she has to sort of ruefully be like nah it's fine bro. i was trying to get you to take it easy and not do insane risky world-saving violence. but y'know these things (interdimensional invasions) happen.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
by the time you reach the very last trial, all pretense that the warrior of light could have ever been beyond these problems has vanished. you were, very emphatically, not strong enough to hold onto all that was dear without sacrifice. gulool ja ja and otis and cahciua died. yyasulani was irreversibly changed, physically colonized and culturally decimated by another dimension. you systematically shut down each part of living memory, and all its friendly, charming, loving ghosts, with your own hands. with your own clicks.
not even the vaunted strength of the warrior of light is enough to overcome sphene's inexorable logic of conflict. and so, in the end, she plucks you out of the crowd and says, explicitly for reasons of your strength, that you are going to have to do a boss fight now. you are going to have to kill her and you are going to have to do it in a proper 8-on-1 trial, and she forces you to affirmatively state that you understand you're going to kill her.
Tumblr media Tumblr media Tumblr media
did you think you were above it all? did you think you could get away from here with your weapon undrawn, with your hands clean? that for you and you alone the logic of conflict comes undone? wrong. wrong. wrong.
your strength cannot redeem you, says sphene. your friends cannot make these sacrifices for you. if you would play the hero then you must play the hero. no half-measures.
Tumblr media
back to the duty finder with ye.
496 notes · View notes
mollysunder · 5 months ago
Text
There is a theory that the way children play serves as a means to simulate and prepare them for the tasks they'll take on as adults. So for all the narrative weight both Jinx and the story give the boxing machine at the arcade it would never have prepared her or the kids to take on Piltover.
Tumblr media
What are the two things that Piltovans excel at over their Zaunite counterparts to keep the hierarchy? Weapons and technological development.
Tumblr media
When you look at the way Piltovans invest in their children, they don't prioritize hand to hand/melee combat training. Piltovans focus on giving their children experiences in handling firearms, a pursuit that is both leisure sport for the wealthy and a key offense against dissenting Zaunites.
Tumblr media Tumblr media
And from the show notes even Jayce, whose family occupies the upper middle class, was sent on educational excursions across Runeterra to explore the world and learn what it had to offer. Without Jayce's education abroad he would never have been inspired to pursue the concept hextech.
It's no wonder that the two figures that are set to be Piltover's biggest threats from Zaun are Jinx and Viktor, becasue they engaged in the same kinds of games and activities as their Piltovan counterparts.
Tumblr media Tumblr media
Jinx didn't have an entire forest preserved to help her practice her sharpshooting like the high houses of Piltover, but she did excel in the few games at The Rift (the arcade) that built on her talents. She's the only Zaunite thus far who's long distance offensive is a strong counter to Piltover's forces.
Tumblr media Tumblr media
Viktor couldn't travel the world like Jayce did, but for better or worse he managed to stumble into an opportunity to get real opportunity in research not offered to his peers through Singed. It was through that experience that Viktor knew to turn to Singed when he was at the end of his rope, and the consequences of that will be fully realized in season 2.
Tumblr media
Ironically, the kind of skill the boxing game champions is only good for keeping other Zaunites in line. Vander's days of fighting Piltover were way behind him when we first met him, and Vi spends season 1 primarily fighting other Zaunites. It's no surprise the Zaunites who embody the old ideal of strength in Zaun that the game portrays, Vi and Vander, are largely at the mercy of Piltover and end up collaborating with them to avoid further harm.
Zaun's future as an independent city-state couldn't happen if they stuck to their old ideals. The people who stand a chance against Piltover are the ones that not only succeed but excel at playing Piltover's games against them.
725 notes · View notes
galedekarios · 7 months ago
Text
Tumblr media Tumblr media Tumblr media
Karlach: Aw, was that Gale’s granddad? Player: That was Elminster Aumar - the most famous wizard in the realms. Karlach: Huh. Doesn’t ring a bell.
617 notes · View notes
phemiec · 2 months ago
Text
Mouthwashing meta underneath the cut (tw)
What’s fucked up is that Mouthwashing’s main horror belongs to Anya. Anya is living the Shining and Alien and a thousand of anyone’s worst nightmares, in space, alone, with no one on her side, a ticking timebomb in her own body, and not any of the characters, or the narrative, or even the players, acknowledge that to the extent she deserves. Because she’s a woman she’s just treated differently.
Other people besides me have pointed out, that Anya not only told Curly, who failed her, she also told Swansea, who also failed her, and people like to paint him as better than Curly. They want to see the best in the men around her just like she does, but Swansea ALSO belittles her, calls her a “so-called nurse” and says that “even she can’t ruin [opening the storage unit] with her presence” when jimmy walks in on Anya talking to Swansea in the cockpit she’s crying, and placating and again, reacting in resigned acceptance, which implies that Swanseas response to her was something along the lines of “suck it up”. Swansea didn’t give her the axe, he did nothing to help or protect her, he kept the cryopod for Daisuke, he never considered her.
and it is very, VERY intentional on the part of the writing, that we never get to see Daisuke and Anya really interact. They could have had a friendly companionship, given their shared doodles and his concern on her being locked in the med bay, but we never actually see them talk to each other in any real capacity. and even if she had gone to him for help, there’s very little he could do as the youngest and least senior member of the Tulpar. And besides that, the only time Daisuke mentions women (who aren’t his mom), he’s talking about “hot bikini babes”. I’m not bashing him for that, taken on its own it’d feel like harmless bro low-level misogyny, but it’s part of how the writing is very intentionally alienating Anya constantly in so many little ways.
Anya is the ONLY woman on the ship, and all of the men on the ship either abuse, belittle, degrade, objectify and dismiss, if not her specifically, than at the very least her gender, and by and large we ignore that because Jimmy is so comparatively horrible. But there was no chance for Anya on that ship, she did everything she reasonably could have done, and the reason it’s so hard to conceptualize a believable fix-it for the plot, is that the men around Anya and the system they all exist in, would all have to change on a fundamental level for anything about Anya’s situation to change, and even if the ship didn’t crash, Anya, unlike the rest of the crew, would still be living a horror story.
She is the actual protagonist of the plot, she is the final girl who died first. We are denied her perspective just like she is denied agency, control, respect, etc.
249 notes · View notes
chantillyxlacey · 1 month ago
Text
i've seen a lot of takes (i am using the word 'take' absolutely neutrally here; and i'm specifying neutrality bc i have started to see that word as having inherently negative connotations in this context and i have no idea if that's just a Me Problem but i figured specificity couldn't hurt)
okay, that got away from me, let me start again
i've seen a lot of takes about The Damsel that have to do with idealization being another kind of dehumanization and how she's Like She Is because you/TLQ are projecting a fantasy onto her and sanding away any traits that don't fit into that fantasy and rendering her into little more than a vessel for your/TLQ's wish fulfillment
and i don't necessarily think that's *wrong* either-- but i think that's also not the complete picture, and that only looking that that half of the image does kind of tend to paint TLQ in an unfairly bad light
because the thing is, in The Damsel's route, TLQ is ALSO being reduced to an archetype just as much as The Damsel herself is! The Princess becomes the quintessential fairytale fair-maiden-in-distress that exists only to be rescued by a knight-in-shining-armor; and TLQ-- if you allow them to be guided entirely by The Smitten-- becomes that quintessential fairytale knight-in-shining-armor that only exists to rescue the fair-maiden-in-distress
The Damsel says over and over, explicitly, that "I just want to make you happy!" and The Smitten in this route is equally preoccupied with making HER happy-- he even says it directly if you start deconstructing her. every other part of his identity has been subsumed to revolve entirely around her just as much as the reverse is true for her.
(speaking of the Deconstructed Damsel, i've also seen Smitten's reaction to that touted as him not caring about her agency-- but again, i always read that as him being unable to see any flaws in her rather than being pleased with the idea of her being biddable, specifically. if you halt the deconstruction his reaction is "she's ALWAYS been perfect" -- he'd think that no matter what she did or said, because his identity revolves around her the exact way that hers revolves around him/TLQ)
even the actions that lead to HEA fit into this, i think-- i read that moment as less The Smitten lashing out at her because she didn't live up to his fantasy-- it still happens even after she's said "i guess we can stay, if that's what you want"-- she's giving The Smitten what he wants, but he's still distressed because SHE'S not happy
i think it's more The Smitten feeling that HE hadn't lived up to HIS half of their shared fantasy. if she's not happy with the idea of "all we need is each other" then it must be because HE failed somehow. if she needs or wants more than him, it must be because HE is not enough.
if he was just better at playing his part, if he just offered her more, if he was just clearer about his devotion--
"if we just showed her the contents of our heart, she'd be happy"
that's not to say that what The Smitten does in HEA isn't incredibly toxic for both of them-- it definitely is, and it clearly makes both the Princess and TLQ miserable. "everything she doesn't know she wants" is a bad mindset to approach a relationship with, whether that mindset is reached through controlling selfishness or a desperation to appease (and i definitely think Smitten is motivated by the latter-- it's no coincidence that we arrive at HEA through a literal and fatal act of self mutilation)
he's definitely the antagonist of HEA, in that he is what TLQ and the Princess and the player need to overcome, but he's not a VILLAIN (which i think is most clearly illustrated in the moment where the Princess admits she's unhappy, that she's never been happy here, and his reaction is to GIVE UP instead of lash out harder)
i never got the sense that The Smitten was ever putting any blame on The Damsel-- he always considered *himself* to be the problem-- he puppeteers TLQ just as much as he does the Princess, even if we can't hear him while she can, and he asks TLQ/the player through her "isn't this enough? isn't this what you wanted?"
which in and of itself is an unhealthy way to approach a relationship-- blaming oneself for every bit of conflict or lapse in synchronicity is just as harmful as laying all the blame on the other person. there IS no blame-- sometimes people disagree or have conflicting needs or desires, and that's not anybody's "fault" because that's just how people and relationships WORK.
...can you believe i wrote out all of this when my original intention was to lay out an entirely different point about a read on The Damsel/HEA routes that wasn't about relationships at all?
OKAY!
THAT GOT AWAY FROM ME LET ME START AGAIN
so i don't think that looking at The Damsel/HEA through a lens of "what does this say about relationships and expectations and respecting other people's agency" is incorrect-- clearly i have a lot of thoughts about that lens!
but i wanted to offer another one that i haven't seen yet:
The Damsel/HEA route as a commentary on what makes a satisfying narrative
if you play out The Damsel route just single-mindedly taking actions to free her-- it's kinda dull, isn't it? like-- it's not without its charms! The Smitten is silly and entertaining and the Narrator's exaggerated pettiness is very funny! but ultimately, that's about it.
potential sources of conflict are brushed aside-- if you took the blade with you, you just drop it and it gets forgotten; the Damsel's hand slips right out of the manacle with no effort or harm; when the Narrator locks the basement door, every 'choice' you make just magically unlocks it right away. and then you're outside, what you wanted to do from the start. ...so what do we do now?
nothing, actually. the chapter ends, and there is no chapter 3. the game itself continues, but that ending feels about as substantial as the Narrator's "Good Ending" where you follow his instructions without question and accomplish his goal immediately.
if you DON'T take either of the actions that lead to one of Damsel's chapter 3's, there's very little variation in The Damsel's story-- pretty much all of it comes down to slight differences in dialogue. there's no "the princess kills you" outcome. the closest thing to an alternate end to The Damsel is if you deconstruct her-- and even then, it feels like less an "alternate route" and more like-- a cheeky acknowledgement of the lack of substance, because that isn't a bug, it's a feature!
but if you introduce conflict-- either in the more direct sense by slaying The Damsel or in the more interpersonal sense by highlighting a mis-match in her and TLQ's desires-- suddenly the story opens up! there are a bunch of new possibilities and a bunch of new outcomes, and all of them are more interesting than "you achieve your goal with trivial effort, hooray!"
Even if you wind up finishing HEA on a note that is superficially very similar to the easy end of The Damsel's route-- you leave hand in hand with her, the narrator conceding defeat, and the last image of her before TSM takes her is a warm, tender smile-- it FEELS so much more like a genuine happy ending-- even though the Princess' face is still streaked and stained from her tears. BECAUSE of that.
it's one of the most heartwarming moments in the game, and one that has made me misty eyed every time i've seen it, and it's BECAUSE of the conflict you had to go through to get there.
conflict is what drives a compelling narrative, is the takeaway. it precludes PERFECT endings, perhaps, but not happy endings-- it's what makes those imperfect happy endings feel substantial and earned.
even the dinner and the board game contribute to the idea-- the description of the food is some really lovely writing, to the point where i sat through and listened to it all again even though i knew nothing really happens during it-- but *nothing really happens during it*. it doesn't move the narrative forward-- you're just as hungry as you were when you started. it just stalls the story in place, and every time you go through it again it's less satisfying until it's outright unpleasant. the description of the meal also notably gets simpler each time, and less detailed-- there's only so much that you can say about it before you run out of things to describe.
the board game is similar-- the way that it's described the first time you play even sounds like the description of an exciting story! and then the board resets, and you do it all again just the same. and so on. the game/story stops being exciting and the wins or losses stop feeling like they mean anything-- because is conflict really conflict, is a challenge really a challenge, if you're always tracing the same path, always making moves where you already know the outcome? it becomes "a slog towards the end"
and this is how i tie the idea of "what Damsel/HEA has to say about relationships" and "what Damsel/HEA has to say about narratives" together:
ultimately, the statements can be summarized the same way "whether in a narrative or a relationship, 'perfection' is unattainable, but you wouldn't actually want it anyway"
conflict, substance, variety
in a relationship there will always be differences of opinion, differing goals etc-- variety between the members of the relationship, knowing and sharing this substantial and non-superficial information about one another, navigating the resultant conflict-- that's what allows the relationship to grow and deepen, and what allows the people in it to grow as individuals as well.
in a narrative, or in Narratives, as a whole, conflict is what makes things HAPPEN, substance makes them feel like what happens MATTERS, like something is being communicated, variety means that you're learning or considering something new-- and those are what make a narrative capable of impacting a person, of changing them, of being remembered
205 notes · View notes
dicenote · 7 months ago
Text
Death Note characters ranked on how good they are at driving, from worst to best:
Near: I'm sorry, but he's not reaching the pedals. Like, if you could strap his brain to a car and make him psychically drive it, he'd do better than most people on this list. But in a regular car he'd unfortunately struggle. Maybe he can control the gas/brake while Rester steers, or vice-versa.
Matsuda: I just know that he gets distracted by every little thing. Funny road sign? New song on the radio? Discussing murder notebooks with his passengers? He suddenly forgets that he's in the middle of changing lanes.
Ide: Better than Matsuda because at least he keeps his damn hands on the steering wheel. He's considerably worse if Matsuda and/or Aizawa are bickering in the car with him, though.
Misa: Her placement can be shifted up/down a few spaces depending on your definition of "good". She will get you to your destination 10 minutes earlier than you expect, but multiple traffic laws will be broken on the way.
L: Look, I know he piloted a helicopter in canon without a license, but the sky doesn't have lanes or traffic lights. He can figure out how to drive the vehicle, sure, but his driving is chaotic and only marginally better than Misa's overall.
Light: Like L, he probably doesn't have a license and could work his way around a car. Unlike L, he wants to look like the perfect law-abiding citizen and will try his best to drive like one. He ends up going a bit under the speed limit because of this. L finds his behavior highly suspicious.
Aizawa: Completely average driver, other than the occasional bout of road-rage. Or Matsuda-rage, if a certain idiot is messing with the AC again.
Mogi: Also completely average, but goes completely silent while driving (except when working as Misa's manager). Is he focusing on the road, or does he just not feel like talking? Nobody knows.
Mello: Prefers motorcycles, but is shockingly capable at driving a wide variety of vehicles just fine. He'll even obey the law if he isn't actively committing a crime in said vehicle.
Soichiro: We saw him smash that car into Sakura. Dude managed to make that look cool as hell. When not breaking and entering TV studios, though, he's probably very good at going the speed limit and following traffic laws and all that boring stuff (he is a cop, after all).
Matt: Roughly half of his experience driving is from Mario Kart and GTA, but he can still somehow Tokyo Drift IRL. Theoretically, these could be points against him (see L's placement), but he's so bafflingly good that Rule of Cool makes him the best by default. My point is that he could drive normal, but where's the fun in that?!
426 notes · View notes
foxstens · 7 months ago
Text
i often think about kevin adjusting to life outside the nest. we see how unfathomable a different lifestyle is for jean after 5 years, and kevin grew up there
how long did it take until he got used to seeing the sun every day
how often does he have nightmares. does he look at the other bed every time he wakes up
was he surprised that the foxes were allowed to eat, drink, wear whatever they want
did he learn from watching the foxes practice that their playing style isn't quite as violent and that there's no 'contrition'
did he expect to get violently punished when he started doubting evermore's teachings even in the privacy of his own mind
has he started learning how to be a person outside of his ability to play
430 notes · View notes
inafieldofstarflowers · 28 days ago
Text
I just think part of why Kevin reacted so strongly to learning that Neil was Nathaniel was because Neil gave his game to Kevin at Kevin’s request—Kevin chose him and flew to Millport to convince him and committed to working with him until he was great and asked Neil to give him his game.
And then, at the banquet, he learns that Neil Josten is Nathaniel Wesninski, and that changes everything, not just because Nathaniel is supposed to be dead or because that future is dissolving in the face of Riko’s rage, but because Kevin knows better than anyone except maybe Jean what it means for the Moriyamas to own your game, knows how inescapable it is, and if Neil is Nathaniel, that means that when Kevin took Neil’s game, Kevin was stepping into that, and for the second year in a row, taking something that belonged to the Moriyamas.
And that’s why the scene between Kevin and Neil in the Foxhole Court after the banquet is one of my favorite scenes in the series: Kevin barely has hope for his own future, and he knows that he at least is a rung above Neil on the ladder. He’s mourning Neil’s potential, the future he had planned for Neil—had planned for them. But, in a move which I personally think is one of the most underrated moments of Kevin defying the Moriyamas in the series, because it isn’t as public as some others, when Neil asks “will you teach me?” still responds “every night.” Once he’s accepted that he won’t be able to get Neil to run, he steps back up and follows through on the promise he made at the beginning of it all. He doesn’t just stand by Neil in his defiance, he steps into it with him. He takes Neil’s game, even though he knows that, in the eyes of the people he is most afraid of, it is not his to take, and teaches Neil every night to craft it into the best thing it can be.
340 notes · View notes
deadliestpieceontheboard · 9 months ago
Text
Gathering evidence of Jeremy's issues like ✍🏻✍🏻
Tumblr media
Ok, so whatever happened it was at the fall banquet 4 years before and probably involved cops. (I don't think there will be *two* major scandals)
Tumblr media Tumblr media
Hints of the missing brother.
Tumblr media Tumblr media Tumblr media Tumblr media
Other sus stuff
I don't have any big theories. Thinking either brother killed hinself after an argument with Jeremy, crash while driving to get Jeremy out of custody, or cut contact with everyone after their poor reaction to Jeremy's scandal (and I think he was outed, hence the floozies and why he has to stay home during the week)
580 notes · View notes